Android studio 3.01 emulator doesn't start on mac
![android studio 3.01 emulator doesn android studio 3.01 emulator doesn](https://i.ytimg.com/vi/l3uHNx6JR60/maxresdefault.jpg)
- #ANDROID STUDIO 3.01 EMULATOR DOESN'T START ON MAC FOR MAC OS X#
- #ANDROID STUDIO 3.01 EMULATOR DOESN'T START ON MAC MAC OS X#
- #ANDROID STUDIO 3.01 EMULATOR DOESN'T START ON MAC ANDROID#
- #ANDROID STUDIO 3.01 EMULATOR DOESN'T START ON MAC CODE#
- #ANDROID STUDIO 3.01 EMULATOR DOESN'T START ON MAC SIMULATOR#
Check out the Android Platform Version Dashboard and go back to an older, popular version, or just stick with Gingerbread and know you will support close to 98% of all Android devices. The newer versions of Android are typically more demanding on the hardware, so newer may be slower.
![android studio 3.01 emulator doesn android studio 3.01 emulator doesn](https://i.stack.imgur.com/FW7DE.png)
Be sure you combine this tip with the previous two (to Use Host GPU). Likewise, if you have a computer with a newer and more powerful GPU and CPU, then use that one. You can use the remote emulator setup to make that work (assuming you have a Mac handy).
#ANDROID STUDIO 3.01 EMULATOR DOESN'T START ON MAC MAC OS X#
![android studio 3.01 emulator doesn android studio 3.01 emulator doesn](https://i.stack.imgur.com/qDBpq.png)
There is another method that involves updating path information, but just copying the necessary files is easier. Relaunch the emulator and the error should go away, and your emulator should be much faster. Simply copy lib*.* from C:\Users\Public\Documents\RAD Studio\12.0\PlatformSDKs\adt-bundle-windows-x86-20130522\sdk\tools\lib up one folder to C:\Users\Public\Documents\RAD Studio\12.0\PlatformSDKs\adt-bundle-windows-x86-20130522\sdk\tools (this is assuming you are using the Android tools installed by RAD Studio. If that doesn’t work then you need to copy the necessary DLLs to a different directory so the emulator can find them. This has two common causes, the first is fixed with a reboot. If you do, then use this tip (if you don’t get the error, then skip this tip).
#ANDROID STUDIO 3.01 EMULATOR DOESN'T START ON MAC FOR MAC OS X#
![android studio 3.01 emulator doesn android studio 3.01 emulator doesn](https://i.stack.imgur.com/30slr.png)
Many of these tips can be combined for better performance. Here are some tips to make the ARM Android emulator faster for any Android development tool, but my examples are specific to Delphi XE5. You can configure and create different Android Virtual Devices with the Android Virtual Device Manager or from the adb command-line tool. The Android Emulator runs an Android Virtual Device or AVD. In some parts of the world, Intel Atom based Android devices are becoming more common, so those emulators do serve a purpose. So you are technically testing on a niche hardware configuration that is not likely to be what your app runs on in the real world. Yes, they are faster, but the majority of Android devices (in the USA at least) are ARMv7.
#ANDROID STUDIO 3.01 EMULATOR DOESN'T START ON MAC CODE#
These almost always are using an x86/Atom Android image, which runs faster because it doesn’t need to emulate the CPU, running x86 code on your host CPU (much like the iOS Simulator). You may see some articles or tips about using the Intel HAXM, BlueStacks, Genymotion, Android-x86 or some other high performance Android emulator. Most Android developers I talk to develop on actual hardware, but sometimes you need the emulator, and when you are using it you need it to run faster.
#ANDROID STUDIO 3.01 EMULATOR DOESN'T START ON MAC SIMULATOR#
This means the iOS Simulator is typically faster than actual hardware, and the Android Emulator is slower than actual hardware. The main reason is because it is emulating the ARM CPU & GPU, unlike the iOS Simulator, which runs x86 code instead of the ARM code that runs on the actual hardware.